AI Insights · Timothy · April 2024
Top 5 iOS Platformer Games in Italy: Q1 2024
Discover the performance of the top 5 platformer games on iOS in Italy for Q1 2024, with key metrics including downloads, revenue, and active users.
In the first quarter of 2024, the iOS platformer games market in Italy showcased notable performance metrics across weekly downloads, revenue, and active users for the top 5 games. Here's a detailed look at the data sourced from Sensor Tower.
Stumble Guys by Scopely, Inc. saw a fluctuating trend in weekly revenue, peaking at approximately $15.8K in the first week of January and ending the quarter around $9.7K. Weekly downloads showed an initial dip from 9.6K to 5.7K by the second week but recovered to 8.4K by the end of March. Active users started at 142.6K, dipped mid-quarter, and then rebounded to 136.4K in the last week.
Subway Surfers by Sybo Games ApS maintained a steady revenue stream, with weekly earnings hovering around $500, peaking at $887 in the second week of January. The game saw a consistent download rate, starting at 14.5K and ending at 10.4K. Active users remained robust, starting at 217K and peaking at 251K in early February before stabilizing around 242K by the end of March.
Super Mario Run from Nintendo Co., Ltd. had a relatively stable revenue trend, starting at $769 and ending the quarter at $401. Weekly downloads varied slightly, beginning at 3.9K and closing at 3.4K. Active users showed minor fluctuations, starting at 17.3K and ending at 15.5K.
Geometry Dash by RobTop Games AB experienced a consistent decline in weekly revenue from $561 in the first week to $247 by the end of the quarter. Downloads also showed a downward trend, starting at 426 and decreasing to 158. Active users started at 8.4K and ended at 7K, with minor fluctuations throughout the quarter.
Rodeo Stampede: Sky Zoo Safari by Featherweight Games Pty Limited had a stable revenue stream, peaking at $299 in late January and ending at $184 in the last week of March. Downloads started at 1.6K, dipped mid-quarter, and then recovered to 1.1K. Active users saw an upward trend overall, starting at 8.6K and peaking at 11.9K in early February before stabilizing around 9.9K by the end of March.
For more detailed insights into the performance of these platformer games and other mobile applications, visit Sensor Tower.